Large-scale 3D street-art seems is stunning and unreal? Unfortunately yes. You cannot see them properly with your own eyes.
Whenever we stumble upon photos of so called street art or 3d chalk drawings on the web we feel like we're seeing something that is both incredibly stunning and kind of - unreal.
Unreal? Unfortunately yes. Large format 3D chalk drawings cannot be perceived by a human observer on the same ground level. They are meant for the camera only.
Let's hear an independent 3d street graphic artist talk about the limitations of traditional 3D street art in the video.
And afterwards, let Shapeshifter Media provide you with solutions to deal with those limitations.
We love painted 3D street art and we admire the talent and creativity of the artists.
Yet, for a 3D design on the floor or any other surface to become a successful commercial application, Shapeshifter Media makes sure that the common limitations of street-art are overcome and the following criteria are met :
Today's 3d street art is created by manually setting up an initial outline for the artwork on the floor at a single site.
This requires either a whole team of people of which one person would constantly look through the camera and instruct the others on how to align the outlines to the camera view - or a constant going back and forth for an individual artist. The outline is then filled with details which once again, must strictly be aligned to the the camera lens.
The overall process from start to finish:
A photo camera has one single lens - it can only see in 2D. No stereoscopic information can be captured with a standard photo.
A human observer on the other hand is looking at the 3d street art with his two eyes, thus seeing the street and the environment in a stereoscopic manner.
With its single lens, the camera will "flatten out" whatever it captures and puts everything on a two-dimensional plane, which is then seen on a two-dimensional photo print or - a two-dimensional and evenly backlit computer screen. Everything seems to appear right.
Our eyes in contrary can only and will always focus on a certain limited area of whatever is front of us and give us a three-dimensional impression of our surroundings unless, we close one eye.
As a result, people standing on the same ground level on which a large 3d chalk drawing is painted or any large-scale 3D floor image is placed will not see the dramatic 3D effect of common street art, the way it´s presented through a photograph with a special lens, at all.
For very large floor areas that should be fully covered with 3D effects, we provide special 3D scenes that are precisely calculated with our own software, so both the human eye and any camera can fully enjoy the 3D imagery.
A special mode in our software allows for the creation of event-specific 3D floor scenes that are perfect for photo shootings and can cover multiple surfaces at the same time, thus enabling giant 3D scenes even in narrow spaces.
All of our 3D FloorPosters for advertising, signage and safety measures are calculated to perfectly match the human eye, thus giving you the expected 3D look at all times.
See how our clients successfully use our 3D FloorPosters with over 100 examples in our 3d floor gallery
Classic Street Art | Shapeshifter 3D landscapes | Shapeshifter 3D event graphics | Shapeshifter 3D FloorPosters | |
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applicable indoors | by restricting access to the entire area | |||
applicable outdoors | only in dry weather conditions and by restricting access to the entire area |
applicable on all surfaces | applicable in small spaces | |
observers can follow creation of image |
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installation staff | artist team | anyone | anyone | anyone |
time for installation | several days per site | a few minutes | a few minutes | a few minutes |
usable in all weather conditions | ||||
walkable | shoes will rub off paint | |||
movable | ||||
re-usable | ||||
cleanable | ||||
removable | must scrub floor and clean off residue | instantly | instantly | instantly |
3D look for camera | ||||
3D look for human eye | ||||
similar multi-site use | ||||
additional content (branding, website, qr-code etc.) |